> For the complete documentation index, see [llms.txt](https://darkstarworks.gitbook.io/plugins/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://darkstarworks.gitbook.io/plugins/mc/mt-documentation/chambers-yml.md).

# chambers.yml

Opens chambers for **Mythic** progression and points each Mythic tier at a custom loot table. A chamber with no entry here caps at Standard tier 20 — Standard progression needs no configuration at all.

## Why Mythic is opt-in

Mythic tiers (M1–M5) are your endgame. They're meant to be rare and rewarding — so the plugin won't let players break past T20 on a chamber unless you've deliberately set up loot worth fighting for. No config, no Mythic. That keeps the prestige range meaningful and entirely under your control.

## Format

```yaml
chambers:
  endgame_pit:
    mythic-tiers:
      M1: { loot-table: "mythic-1-rewards" }
      M3:
        loot-table: "mythic-3-rewards"
        damage-mod-override: 1.1     # +10% on M3's damage curve, just here
      M5: { loot-table: "mythic-5-rewards" }
```

* **Chamber name** — must match the chamber's name in TrialChamberPro exactly (case-sensitive).
* **`mythic-tiers`** — one entry per Mythic tier you want reachable. You don't have to define all five; define the ones you've built loot for.
* **`loot-table`** — the id of a loot table **defined in TCP's `loot.yml`**. When a player at this Mythic tier opens a vault in this chamber, this table is used instead of the vanilla one. **The table must exist in `loot.yml`** — see the warning below.
* **`damage-mod-override`** *(optional)* — a per-tier multiplier layered on top of the global Mythic damage curve for this chamber's tier. `1.0` = no change, `1.1` = 10% harder, `0.9` = 10% easier. Lets you tune a single Mythic step without touching `tiers.yml`.

## How a player reaches Mythic here

1. They climb to T20 on the chamber by clearing it repeatedly.
2. Because this chamber declares `mythic-tiers`, their next clear at T20 promotes them to **M1** instead of stopping.
3. They keep going as far as the configured Mythic tiers allow. If you've only defined M1 and M3, a player at M1 still advances toward M2/M3 — the loot for an undefined intermediate tier simply falls back to vanilla until you add it.

{% hint style="warning" %}
**The loot table must exist in TCP's `loot.yml`.** A Mythic tier pointing at a table that isn't defined there will make the vault open *fail* — the same way any invalid loot table does in TCP (no key consumed, an error logged). Define your `mythic-1-rewards` etc. in `loot.yml` first, then reference them here.
{% endhint %}

## Standard-only chambers

You don't list them. Any registered chamber not in this file simply caps at T20 with vanilla loot — that's the default for every chamber until you opt it into Mythic.

***

Next: [**seasons.yml →**](/plugins/mc/mt-documentation/seasons-yml.md)


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